Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by banjo78910 · May 20, 2014 at 02:26 AM · text input

Textfield returning two values simultaneously?

I'm trying to design a password system for loading levels, similar to Metroid. I'm using a Text Field to get the user's input, then comparing that input against a list of preset passwords when the user clicks a submit button. The issue is that the input being sent to the comparison is always an empty string.

When I put a Log call in OnGUI it looks like it is returning two frames of an empty string, and then one frame of whatever was actually in the field.

Code:

 void submit(){
     Debug.Log("Method call: " + password);
     Application.LoadLevel(checkPassword(password));
 }

 int checkPassword(string passwordToCheck){
     Debug.Log("String check: " + passwordToCheck);
     int levelToLoad = 0;
     switch (passwordToCheck){
     case "Password1":
         levelToLoad = 1;
         break;
     case "Password2":
         levelToLoad = 2;
         break;
     ...
     }
     Debug.Log(levelToLoad);
     return levelToLoad;
 }

 void OnGUI(){
     password = GUI.TextField (new Rect(Screen.width / 2 - 75, Screen.height / 2 - 38, 150, 75), password);
     Debug.Log("From OnGUI: " + password); 
 }
Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · May 20, 2014 at 03:53 AM 0
Share

OnGUI runs many times per frame - how are you triggering the call to submit?

avatar image banjo78910 · May 20, 2014 at 01:31 PM 0
Share

Submit() is called when a GUITexture (a button that says "Submit") is tapped. The function to detect whether it was tapped uses HitTest and only activates when the Touch phase is "Began".

avatar image fafase · May 20, 2014 at 04:09 PM 0
Share

Do you have your class as top class of other ones?

I had a similar case and it was due to the call of the method being done from a subclass.

avatar image perchik · May 20, 2014 at 04:12 PM 0
Share

How/where is password set the first time?

avatar image banjo78910 · May 20, 2014 at 09:50 PM 0
Share

password is a global variable set to "" in Start. $$anonymous$$Issed it in the copy/paste.

There is no subclass that inherits this one, or vice versa.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Using laser in VR to interact with NGUI UI Input 2 Answers

How to get seveal variables on mobile device? 0 Answers

Text on Enter Trigger / Text Delay 1 Answer

Make the iOS mobile keyboard input area take up the full screen 1 Answer

How to add text on avatar material dynamically in unity? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges