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Question by Pixellate32 · Apr 02, 2020 at 02:34 AM · spritecharacter controllerfliptouchpad

Flip The Sprite By Using Touchpad

Hi, I am creating 2D RPG game for mobile.I am using touchpad to control the character.I want to flip the character when he is going backward. I know how to do it with character controller but I am not using that. So what should I do to flip the player when moving backward.

 public Transform player;
     public float speed = 0f;
     private bool touchStart = false;
     private Vector2 pointA;
     private Vector2 pointB;
 
     public Transform circle;
     public Transform outerCircle;
 
     public Animator anim;
 
     void Start (){
     }
 
     // Update is called once per frame
     void Update () {
 
         //Player Controller
         if(Input.GetMouseButtonDown(0)){
             speed = 3;
             pointA = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));
             circle.transform.position = pointA * 1;
             outerCircle.transform.position = pointA * 1;
             circle.GetComponent<SpriteRenderer>().enabled = true;
             outerCircle.GetComponent<SpriteRenderer>().enabled = true;
         }
         if(Input.GetMouseButton(0)){
             speed = 3;
             touchStart = true;
             pointB = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));
         }else{
             speed = 0;
             touchStart = false;
         }
 
 
         //Player Animation
         anim.SetFloat ("Move", speed);
 
     }
     private void FixedUpdate(){
         if (touchStart) {
             Vector2 offset = pointB - pointA;
             Vector2 direction = Vector2.ClampMagnitude (offset, 1.0f);
             moveCharacter (direction * 1);
 
             circle.transform.position = new Vector2(pointA.x + direction.x, pointA.y + direction.y) * 1;
         }else{
             circle.GetComponent<SpriteRenderer>().enabled = false;
             outerCircle.GetComponent<SpriteRenderer>().enabled = false;
         }
 
         }
         
     void moveCharacter(Vector2 direction){
         player.Translate(direction * speed * Time.deltaTime);
     }
 }

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Answer by Roger_0123 · Apr 02, 2020 at 10:10 AM

You may call GetComponent<SpriteRenderer>().flipX = true or GetComponent<SpriteRenderer>().flipY = true to flip the image on the horizontal or vertical axis. Here is the link to the API: SpriteRenderer.flipX

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