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Question by arisonu123 · Feb 09, 2019 at 05:09 PM · c#touchtouch controlstouchpad

Rotate with two fingers

I am trying to achieve rotating an object when two fingers are rotated on the Sensel morph touchpad.

    private void RotateGesture(){
 
      if(TwoFingersDown){
           if(!rotating){
             startAngle = new Vector2(FingerTwoXPos,FingerTwoYPos) - new Vector2(FingerOneXPos, FingerOneYPos);
             rotating = startAngle.sqrMagnitude > rotationWidth * rotationWidth;
           }
     
          else{
               curAngle = new Vector2(FingerTwoXPos,FingerTwoYPos) - new Vector2(FingerOneXPos, FingerOneYPos);
               var angleOffset = Vector2.Angle(startVector, currVector);
               var LR = Vector3.Cross(startVector, currVector);
      
               if (angleOffset > rotAngleMinimum) {
                      startAngle = curAngle;
                      rotating = startAngle.sqrMagnitude > rotationWidth * rotationWidth;
                       if (LR.z > 0) {
                             // Anticlockwise turn equal to angleOffset.
                            Debug.Log("AntiClockwise turn");
                        } 
                      else if (LR.z < 0) {
                         // Clockwise turn equal to angleOffset.
                         Debug.Log("Clockwise turn");
                       }
                   }
             }
 
       else{
            rotating = false;
       }
     
     }

The problem I am having is that the turn detection doesn't seem to be very accurate. Often it says anticlockwise when I am turning my fingers clockwise or vice versa. How can I fix this? I am aware the sensel morph has a lot of points and is very sensitive but I have tried adjusting the rotAngleMinimum and it doesn't seem to help. I am fine with a completely different solution to what I have here since it isn't really working anyways. I also need to be able to differentiate between a two finger rotation and a two finger horizontal swipe.

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avatar image RobAnthem · Feb 09, 2019 at 05:15 PM 0
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Out of curiosity, does the sensel morpth use the touch input system? You could always write a custom script that uses the touch input system if so. Since by default "right click" or $$anonymous$$ouseButton(1) is 2 touches, and the Input.Touches array contains all touch info, you could easily create a script that takes the original 2 touch position, create a originalPos for both touch points, and update the rotation based on the differences from originalPos and new pos.

avatar image arisonu123 RobAnthem · Feb 09, 2019 at 08:11 PM 0
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The sensel morph doesn't use the touch input system. You have to use its api to get touches.

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