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Question by PharaohZeus · Oct 11, 2015 at 03:08 PM · lightingocclusion culling

Enabling occlusion culling stops point lights (which cast shadows) from rendering in Unity 5.2p3

The title says it all. My lights look fine in scene view, wont render in game view.

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avatar image Leaflux · Oct 11, 2015 at 05:26 PM 0
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Same here! Our point lights are dead with the occlusion culling. Baking a new one doesn't help either.

alt text

dead-lights-2.jpg (469.3 kB)
avatar image Salierri · Oct 12, 2015 at 01:11 PM 1
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It also happens every time for us. Reproduction steps are simple, just create a new scene with a point light and a plane, then enable occlusion culling.

avatar image Chris-Crafty · Oct 16, 2015 at 10:58 PM 0
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I experience the same and have tried to reproduce the error in order to send a bug report to unity. Problem is that I can't seem to find what exactly is the cause. I have set up a supersimple test scene in my existing project, being imported from Unity 4.6 directly to Unity 5.2.1p4 , and the bug is easily reproduced. I have then tried to set up a new project to avoid sending a 30-Gb-Project to Unity. With the result that within the new project the exact same setup works just fine.

I have also tried to reproduce it by setting up within Unity 4.6 and then upgrading to 5.2, with the same, fully operational result. I suspect that it has something to do with specific settings made in the big project, but I have yet to find the culprit. $$anonymous$$aybe someone else has any insights here, this bug makes using the lights on the player inside my dungeons impossible and therefore breaks the whole dungeon exploration gameplay...

avatar image Chris-Crafty Chris-Crafty · Oct 16, 2015 at 11:00 PM 0
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Damn, that's it, shadow casting! Ok, sending bug report to Unity, they've got to fix that!

Did it, there is now two issues open for this problem, 733005 and 736979, let's hope that get on top of that really soon.

avatar image Radiangames2 · Oct 21, 2015 at 05:13 PM 0
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I'm having the exact same issue. Turn off shadow casting and lights work fine with Occlusion Culling. Turn on shadow casting and the light is completely disabled. Do you have a link to the Issue Tracker page? I tried searching by number but nothing showed up.

Thanks!

avatar image Radiangames2 Radiangames2 · Oct 21, 2015 at 05:22 PM 1
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Found it:

https://issuetracker.unity3d.com/issues/occlusionculling-baking-occlusion-data-causes-existing-realtime-lights-to-not-function

Current status: Fixed in future release.

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Answer by Recluse · Nov 09, 2015 at 10:54 AM

Same issue here! I hope they fix this soon.

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