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convert standard firstpersoncharacter into multiplayer
Hello
I've done the tutorial for making a simple multiplayer game https://unity3d.com/learn/tutorials/topics/multiplayer-networking But it is a fixed camera, and i would like it as a fps
So i've added the Standard Asset FPS Controller, but each time i try to adapt it to multi, there is a problem with the cameras : when the second player is connected, there is only is camera seen by the two players. I can see on the editor that the movement are well independants, but it's an issue with the camera, something i think with mouselook and headbob scripts but i'm not sure
Anyone has an idea ?
Answer by Endless_Aftermath · Oct 02, 2016 at 08:28 AM
Forget the asset controller. Here's an episode where Sebastian Lague teaches you how to make your own FPS controller. Do everything with the FPS controller except allow the rigidbody to use gravity and you are good to go. Making your own script for an FPS controller is much easier than what Unity's scripts make it out to be.
https://youtu.be/TicipSVT-T8?list=PLFt_AvWsXl0c9kJH142ZhQiyM_J_xY28J
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