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Question by afuhrtrumpet · Dec 10, 2018 at 05:51 PM · cameracanvasclickmousepositionrecttransform

Can't get proper local point of rectangle for mouse click

I'm trying to get the point a RectTransform was clicked on but for some reason the coordinates I'm getting are not coming out correctly. This is my code:

 void Update () {
         if (Input.GetMouseButtonDown(0))
         {
             if (RectTransformUtility.RectangleContainsScreenPoint(rect, Input.mousePosition))
             {
                 Vector2 localPoint;
                 RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, Input.mousePosition, uiCamera, out localPoint);
                 Debug.Log("Video panel " + transform.name + " clicked at " + localPoint);
             }
         }
     }

The actual coordinates I'm getting are negative for X, and very large values (4 digits) for Y despite the rect just being 640x480 with a 0.5 scale. The RectangleContainsScreenPoint call does work correctly however. Is there something else I need to do to either mousePosition or localPoint? Or some property of the RectTransform I have to account for?

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Answer by afuhrtrumpet · Dec 10, 2018 at 10:12 PM

Had to set camera to null to get this to work, because the item was on a canvas with screen space overlay.

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Answer by hexagonius · Dec 10, 2018 at 07:14 PM

the only reason I can think of is passing the wrong camera.
https://docs.unity3d.com/ScriptReference/RectTransformUtility.ScreenPointToLocalPointInRectangle.html

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avatar image afuhrtrumpet · Dec 10, 2018 at 09:59 PM 0
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It's the right camera, I'm pretty sure of this. Though I do have two in the scene, but one of them is only covering a quarter of the screen on the opposite side.

avatar image afuhrtrumpet afuhrtrumpet · Dec 10, 2018 at 10:07 PM 0
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Actually the raw image is on a canvas that is just placed in front of the camera, but the actual camera isn't pointing to that in the scene. $$anonymous$$aybe that's it?

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