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Question by Fewpwew130 · Feb 19, 2015 at 01:45 PM · uitext

New UI: change text

Hey! I would like to change text on mouse pressed. I have a canvas and text parented to it. I've looked at API:

http://docs.unity3d.com/ScriptReference/Component.GetComponentsInChildren.html

and wrote a simmiliar code, but it doesn't work. In particular, in line: instruction.text = "this is text"; .text is highlighted red. Could you please help me? Thank you!

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class countscript : MonoBehaviour {
 
     public Text[] instruction;
 
     // Use this for initialization
     void Start () {
         instruction = GetComponentsInChildren<Text> ();    
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetButton ("Fire1")) {
             instruction.text = "this is text";
         }
     }
 }
 
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Answer by _MGB_ · Feb 19, 2015 at 02:00 PM

Your 'instruction' var is an array. You probably want to use GetComponentInChildren instead of GetComponent*s*InChildren.

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avatar image Fewpwew130 · Feb 19, 2015 at 02:02 PM 0
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It works!!!

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Answer by HarshadK · Feb 19, 2015 at 02:00 PM

Since you have declared instruction as:

 public Text[] instruction;

your instruction is an array of Text elements.

So you can access elements inside an array using an index like:

 instruction[0].text = "this is text";

to access the first element in the array.

Or using a for loop:

 for (int i = 0; i < instructions.Length; i++)
 {
     instruction[i].text = "this is text";
 }

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