Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
2
Question by Tetra · Jun 03, 2016 at 05:02 AM · guinetworkingerror messagehudlobby

Unity 5.4 - NetworkLobbyManager can't accept new connection [hostId: -1 connectionId: 0 isReady: False channel count: 0], not in lobby and game already in progress.

So, I'm trying to make my own HUD for the NetworkLobbyManager in Unity 5.4. Of course, they've done all kinds of changes to networking, so I'm having a hard time finding a solution to this error. This is my current code, I think I'm doing things right, but I'm not entirely sure.

 using UnityEngine;
 using UnityEngine.Networking;
 using UnityEngine.UI;
 using System.Collections;
  
 public class MainMenuBehavior : MonoBehaviour
 {
    public NetworkLobbyManager mgr;
  
    public GameObject MainMenuPanel;
    public GameObject CreateGamePanel;
    public GameObject JoinGamePanel;
    public GameObject SettingsPanel;
    public GameObject CreditsPanel;
  
    private string PlayerName;
  
    private string MatchName;
    private string MatchPassword;
  
    public bool isLan = false;
  
    void Awake()
    {
      mgr.StartMatchMaker();
    }
  
    /***
     * Begin Button Network Functionality Code
    ***/
    public void OnHostLAN()
    {
      isLan = true;
    }
  
    public void OnHostMatchMaker()
    {
      isLan = false;
    }
  
    // Creates A Lobby
    public void OnCreateLobby()
    {
      if (isLan)
      {
        mgr.matchMaker.CreateMatch("Test Game LAN", 8, true, "", "public address", "private address", 0, 0, mgr.OnMatchCreate);
        // TODO: Setup Connection To LAN Lobby
      }
      else
      {
        mgr.matchMaker.CreateMatch("Test Game Matched", 8, true, "", "", "", 0, 0, mgr.OnMatchCreate);
        // TODO: Setup Connection To Non-LAN Lobby
      }
    }
  
    // This Attempts to Connect To A Lobby
    public void OnConnectToLobby()
    {
    }
  
    // This Refreshes The List Of Lobbies
    public void OnRefreshGames()
    {
    }
    /***
     * End Button Network Functionality Code
    ***/
  
    /***
     * Begin GUI Controller Code
    ***/
    public void OnCreateMultiplayerMenu()
    {
      if (MainMenuPanel != null)
        MainMenuPanel.SetActive(false);
      if (CreateGamePanel != null)
        CreateGamePanel.SetActive(true);
      else
        MainMenuPanel.SetActive(true);
      if (JoinGamePanel != null)
        JoinGamePanel.SetActive(false);
      if (SettingsPanel != null)
        SettingsPanel.SetActive(false);
      if (CreditsPanel != null)
        CreditsPanel.SetActive(false);
    }
  
    public void OnJoinMultiplayerMenu()
    {
      if (MainMenuPanel != null)
        MainMenuPanel.SetActive(false);
      if (CreateGamePanel != null)
        CreateGamePanel.SetActive(false);
      if (JoinGamePanel != null)
        JoinGamePanel.SetActive(true);
      else
        MainMenuPanel.SetActive(true);
      if (SettingsPanel != null)
        SettingsPanel.SetActive(false);
      if (CreditsPanel != null)
        CreditsPanel.SetActive(false);
    }
  
    public void OnSettingsMenu()
    {
      if (MainMenuPanel != null)
        MainMenuPanel.SetActive(false);
      if (CreateGamePanel != null)
        CreateGamePanel.SetActive(false);
      if (JoinGamePanel != null)
        JoinGamePanel.SetActive(false);
      if (SettingsPanel != null)
        SettingsPanel.SetActive(true);
      else
        MainMenuPanel.SetActive(true);
      if (CreditsPanel != null)
        CreditsPanel.SetActive(false);
    }
  
    public void OnCreditsMenu()
    {
      if (MainMenuPanel != null)
        MainMenuPanel.SetActive(false);
      if (CreateGamePanel != null)
        CreateGamePanel.SetActive(false);
      if (JoinGamePanel != null)
        JoinGamePanel.SetActive(false);
      if (SettingsPanel != null)
        SettingsPanel.SetActive(false);
      if (CreditsPanel != null)
        CreditsPanel.SetActive(true);
      else
        MainMenuPanel.SetActive(true);
    }
  
    public void OnQuitGameMenu()
    {
    }
  
    public void OnReturnToMainMenu()
    {
      mgr.StopMatchMaker();
  
      if (CreateGamePanel != null)
        CreateGamePanel.SetActive(false);
      if (JoinGamePanel != null)
        JoinGamePanel.SetActive(false);
      if (SettingsPanel != null)
        SettingsPanel.SetActive(false);
      if (CreditsPanel != null)
        CreditsPanel.SetActive(false);
      if (MainMenuPanel != null)
        MainMenuPanel.SetActive(true);
    }
    /***
     * END GUI Controller Code
    ***/
 }

If anyone knows what I'm doing wrong, I'd appreciate a solution. I've tried searching the forums and answers, even Google, but haven't found anything similar. I really want to get matchmaking lobbies and LAN lobbies up and running.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Camypau · Nov 03, 2016 at 07:30 AM

someone solved the problem?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by WaldyIgnat · Sep 15, 2017 at 08:13 AM

and do you solved this problem?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

98 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

unity networking not working 0 Answers

how to transfer variables from lobby player to game player on client 0 Answers

My Brain is fogged: How do I move a networked object with user input 0 Answers

How to create a custom network lobby manager with unet? 2 Answers

How to fix error CS0103 Cannot implicitly covert type 'bool' to 'string' 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges