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Question by Whutchison · Feb 22, 2014 at 01:48 AM · animationcameratransition

Camera Viewport Change In Smooth Transition

Hi guys, I did search the internet for this one, but the answers I found could not directly help me. I am fairly new to unity scripting and I came here to see if you guys knew how to change the camera viewport like an animation. I have a main menu for my game setup with two 3D Text objects, both with a java script that will change the color of the text when I hover over it and change the scene to the 1st level if it is not set to quit button. How do i make it so that when I click the "Settings" button, the camera will turn around smoothly to look at another set of 3D Text objects?

Here is the code I have for the color change and load level.

 //Determines if 3D Text object is the quit button
 var isQuit = false;
 
 //When the mouse hovers over the box collider
 function OnMouseEnter ()
 {
     renderer.material.color = Color.blue;
 }
 
 //When the mouse stops hovering over the box collider
 function OnMouseExit ()
 {
     renderer.material.color = Color.white;
 }
 
 //When the mouse relases the click button.
 function OnMouseUp ()
 {
     //If is the quit button
     if ( isQuit )
     {
         //Application will quit
         Application.Quit();
     }
     //If not the quit button, assuming it is the "Play" button
     else
     {
         //Game will load the Game World.
         Application.LoadLevel(1);
     }
 }

Please help if you can, or comment if you have tips, thanks.

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Answer by mattyman174 · Feb 22, 2014 at 03:52 AM

You could Linear Interpolate the Camera to look at your new set of 3D Text objects.

http://docs.unity3d.com/Documentation/ScriptReference/Transform.LookAt.html

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avatar image Whutchison · Feb 22, 2014 at 10:32 PM 0
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Thanks. :)

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