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Question by LPGaming · May 07, 2013 at 01:58 AM · graphicsinterfacehud

Need help with HUD

I know this question is asked all of the time, because I've been using google trying to figure it out frequently, and I'm actually going to use a link that I got off of one of the old topics to be my example, I know how to use the standard GUI, Boxes, buttons, Texfields, etc and I have my HUD set up with all of it, but it's VERY ugly, has numerous Opacity issues and just... once again, looks horrid.

How would I go about loading a CUSTOM HUD such as this

http://www.blogcdn.com/www.massively.com/media/2007/12/os1203.jpg

Only looking at the bottom part, not even worried about the sprites at this point, just drawing the image, how large the image should be, etc.

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avatar image Chronos-L · May 07, 2013 at 04:28 AM 0
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You should take a look at GUITexture.

It is even possible to render a set of planes with suitable material/texture on a different layer then overlay them on the main-camera.

avatar image robertbu · May 13, 2013 at 08:49 PM 0
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You might take a look at third-party solutions like NGUI and EZGUI.

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Answer by Daphoeno · May 13, 2013 at 08:47 PM

It's worth looking at GUIStyles : http://docs.unity3d.com/Documentation/Components/class-GUIStyle.html

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avatar image LPGaming · Jun 26, 2013 at 12:57 AM 0
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are there any good tutorials over this?

avatar image AlucardJay · Jun 26, 2013 at 05:31 AM 0
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This one is in C# but it is good, easy to follow along and convert to uJS : http://www.burgzergarcade.com/tutorials/game-engines/unity3d/026-unity3d-tutorial-guistyle-guiskin

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