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Question by StanGabes · Dec 28, 2016 at 11:21 AM · c#save datacoordinatessave-to-filesave game

How do I save coordinates to a text file?

I'm in the making of a simple tower 2D defense game, for this I need to make waypoints for the enemies to follow. I already made it so I can save my maps (different gras types) to a text file, but how do I save different coordinates to a save file while keeping the order?

My maps are based on a grid, so I need to store coordinates like 3,4-6,7-8,9.

How do I store/read them the best way?

PS I do it in C#

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Answer by RobAnthem · Dec 28, 2016 at 11:23 AM

Using simply a binary formatter. You can read up on it here Binary Formatting

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avatar image StanGabes · Dec 28, 2016 at 11:30 AM 0
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Thanks I think that's going to work, but how is the file going to look, because I would like to make them manually. I think it's going to be unreadable for humans. Do you have any suggestions?

avatar image Owen-Reynolds StanGabes · Dec 28, 2016 at 05:48 PM 0
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Then don't use a binary formatter. Just Search and read about how to read/write a normal text file in Unity.

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Answer by UnityCoach · Dec 28, 2016 at 07:11 PM

You can use XML, here's how to do it or make your own parser, using System.IO

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