Question by
laurens423 · Apr 18, 2017 at 08:57 AM ·
triggerobjectcomponents
Making an object with a grid of very small blocks.
I want to make an object, which holds 50 little cubes that can be turned of and on, so it appears to change the object in a trigger event. Is there a way to do this and keep the framerate high?
to ask it a different way: is there a way to make those little cubes without my editor getting crowded?
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