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Question by Shar1ngan · Aug 01, 2013 at 09:40 AM · c#2dphysicscar

2d physics car controller

Hello, anyone have the 2d physics car controller? i write my own, but he work slow and not realistic. Try to find in internet but unsuccessful. I use 2d toolkit and e2d plugins;

In my controller for wheels i use Hinge Joint, Shpere collider and rigidbody, The car movment is realized through AddRelativeTorque. But AddRelativeTorque work slow, even if I put 5000.

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Answer by RPGstandard · Aug 01, 2013 at 10:47 AM

A configurablejoint might work better than a fixed joint, why not have a look then

http://docs.unity3d.com/Documentation/ScriptReference/ConfigurableJoint.html

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avatar image Shar1ngan · Aug 01, 2013 at 01:41 PM 0
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I think Joint is not to blame for the unrealistic physics

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