Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Johnton · May 16, 2011 at 04:12 PM · guifpstargetobjective

'Mission Complete/Game Over' screen once objective is complete.

I'm VERY new to using unity and would like guidance/assistance on how to create a 'GAME OVER' screen once objective is complete which is for the player to shoot down all enemy targets.

I have some knowledge on using gui, not much. Real problem is lack of coding integration, so would be great if I can get some help and how would I go about linking the 'GAME OVER' screen prior to objective being met.

Cheers.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jonathan Beer · May 16, 2011 at 04:53 PM

Personally, I use this collider script - I'm doing a platformer though, so it'll be for touching the last platform.

function OnTriggerEnter(hit:Collider) { if(hit.gameObject.tag=="Player") Application.LoadLevel(2); }

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Johnton · May 16, 2011 at 05:04 PM 0
Share

Cheers dude. How would I go about creating the 'Game Over or $$anonymous$$ission Complete' screen, GUI wise...?

avatar image Scribe · May 16, 2011 at 05:28 PM 1
Share

I am very sorry if any scripting is wrong in my answer but I am away from my main computer (with unity installed)

the above answer would change the level when the player collides with something once which, unless you only have one enemy that gets stronger each level probably isn't what you need.

I would suggest doing something along these lines:

var targetTag = "enemy";
function Update () {
    if(GameObject.FindWithTag(targetTag) == null){
        print("none left");
        Application.LoadLevel ("GameOver");
    }
    else{
        print("enemies left");
    }
}

you will probably get an error message as you have no scene called GameOver and have not built your game so you should add the Application.LoadLevel ("GameOver"); line after creating the GameOver level

hope that helps

Scribe

avatar image Johnton Scribe · May 16, 2011 at 05:42 PM 0
Share

Thanks a lot. Will give it a give now.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Player Fast Travels 1 Answer

Camera focusing on an object specified in a script 1 Answer

UFPS:ultimate fps cameraGUI texture wont show in game 0 Answers

Cube Counter 1 Answer

My monster only choose one Target 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges