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Question by sankou134 · Feb 20, 2012 at 10:38 PM · raycastinghitspherecast

Raycast Never Hits Anything?!

I have a script to close doors automatically in my game, however I don't want them to close if the player is in the doorway. I'm trying to use a raycast/spherecast to see if the player is nearby, but the raycast never hits anything. I've been trying different methods for hours, I never get a different result... Any help would be greatly appreciated. Here's the code I have so far. The variables in the pysics.raycast are just the ones i tried last, i've tried countless other combinations.

 if (doorIsOpen)
     {
         doorTimer += Time.deltaTime;

         if (doorTimer > 3.5)
         {
             bool isPlayer = false;
             RaycastHit charCheck;
             //if (Physics.SphereCast(currentDoor.transform.position, 1.2f, new Vector3(1f,0.5f,1f), out charCheck, 1.2f))
             Vector3 fwd = currentDoor.transform.TransformDirection(-Vector3.up);
             if (Physics.Raycast(currentDoor.transform.position, fwd, out charCheck, 2f))
             {
                 print(charCheck.collider.gameObject.tag);
                 if (charCheck.collider.gameObject.tag == "Player")
                     isPlayer = true;
                 else
                     isPlayer = false;
             }
             if (!isPlayer)
             {
                 // Call the door function with parameters to close the door
                 Door(CloseSound, false, "close", currentDoor);
                 // reset the timer
                 doorTimer = 0.0f;
             }
             
         }
     }
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Answer by Posly · Feb 20, 2012 at 10:42 PM

Why don't you just use "Vector3.Distance"? It checks how far away two objects are from each other.http://unity3d.com/support/documentation/ScriptReference/Vector3.Distance.html

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avatar image sankou134 · Feb 20, 2012 at 10:46 PM 0
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I haven't used Vector3.Distance, not sure how it works. I'll look at the documentation and give it a try.

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Answer by sankou134 · Feb 20, 2012 at 10:54 PM

Thanks a ton for the solution! Vector3.Distance was way better than what I was trying. Here's the working function:

 if (doorIsOpen)
     {
         doorTimer += Time.deltaTime;

         if (doorTimer > 3.0)
         {
             float charDist = Vector3.Distance(currentDoor.transform.position, transform.position);
             print(charDist);
             if (charDist > 3)
             {
                 // Call the door function again with parameters to close the door
                 Door(CloseSound, false, "close", currentDoor);
                 // reset the timer
                 doorTimer = 0.0f;
             }
             
         }
     }
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