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Question by pyroProgrammer2013 · Dec 06, 2013 at 09:17 PM · gameobjectinstantiate

How to clone a simple GameObject where specified.

I am a new game programmer to Unity. I am currently trying to clone a single Transform called StoneBlock. The original StoneBlock exists in the Scene already. How would I clone this block and put it where the parameters specify and leave the original in its place?

I have attempted to do this using GameObject.Instantiate(), but it gives me errors saying:

BCE0005: Unknown identifier: 'StoneBlock'.

Here is my code of my custom World class:

 public static class World {
 
     final var blocks : int = 1;
         
     final var blockSizeX : float = 2.5f;
     final var blockSizeY : float = 2.5f;
     final var blockSizeZ : float = 2.5f;
 
     public static function addBlock(blockId, x, y, z) {
     
         var xp : float = x;
         var yp : float = y;
         var zp : float = z;
         
         if (blockId == 1) {
             
             var prefab = GameObject.Instantiate(StoneBlock.transform, Vector3(xp * blockSizeX, yp * blockSizeY, zp * blockSizeZ), StoneBlock.transform.rotation).gameObject;
             
             //Instantiate(prefab, Vector3(xp * blockSizeX, yp * blockSizeY, zp * blockSizeZ), Quaternion.identity);            
         
         }
         
     
     }
 
 }

What am I doing wrong?

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Answer by rutter · Dec 06, 2013 at 09:22 PM

Important distinction: the compiler is looking for a variable in your code, not an object in the scene. There very well might be a GameObject named "StoneBlock", but the scripting engine won't know that unless you give it the information.

As an example:

 //look up object at runtime
 Transform StoneBlock = GameObject.Find("StoneBlock").transform;

Or, you could use the inspector:

 //inspector var
 public Transform StoneBlock;

 //later, in some function like Update():
 Transform clone = Instantiate(StoneBlock);

There are quite a few functions that help you find and manipulate objects in the scene. Generally you'll want to find a GameObject (Find, FindByTag, collision events, etc.) or some component attached to a GameObject (GetComponent, GetComponentInChildren, etc.)

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avatar image pyroProgrammer2013 · Dec 06, 2013 at 10:44 PM 0
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Look promising, I'll check it out in a while.

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