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Question by siddharth3322 · Jan 18, 2016 at 05:01 PM · 2dpositionunity 4.6clamp

Position changing though set position code running

I always want to set my main play at -2.5f unit in y direction. When I drag character then it change its position slightly and this is some what frustrating to me.

I have written following code :

 void Update ()
  {
   if (Input.GetMouseButton (0)) { 
 
    Vector3 worldPos = Camera.main.ScreenToWorldPoint (Input.mousePosition);
    worldPos.x = Mathf.Clamp(worldPos.x,-2.5f,2.5f);
    worldPos.y = -2.5f;
    worldPos.z = 0f;
 
    Debug.Log("world pos : " + worldPos);
    transform.position = Vector3.Slerp(transform.position,worldPos,Time.deltaTime * speed);
 
   }
  }

Following 2 images give you more idea about my problem.

Player Inspector

You can clearly seen above image that value is gone above -2.5f. But I am directly setting value on update.

Even -2.5f is displayed in console. Player Console

Please give me some help in this. I want to stick my player on y position always.

playerinspector.png (10.7 kB)
playerconsole.png (14.4 kB)
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Answer by corewise · Jan 18, 2016 at 05:17 PM

I'm not 100% sure, but I think you should use Vector3.Lerp and not Vector3.Slerp. You could also add a Rigidbody and freeze its Y-position.

EDIT: Vector3.Lerp interpolates between two points whereas Vector3.Slerp interpolates between two directions and magnitudes.

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avatar image siddharth3322 · Jan 18, 2016 at 05:20 PM 0
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Yes, you are right Vector3.Lerp solved the problem. I am on 2d game so no freeze position and rotation exist.

please post your reply as answer.

avatar image siddharth3322 siddharth3322 · Jan 18, 2016 at 05:31 PM 0
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Absolutely perfect :)

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