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Getting started with a turn based strategy with hex grid.
Hey Guys,
I'm an experienced programmer and modeler but I am just now jumping into unity. I know how to script and can understand C# and javascript, but am using javascript for my game.
I'm trying to make a simple game prototype for a simple turn based strategy game. I have a grid of hex objects and 99 percent of the UI will be clicking on the hex tiles and moving units and attacking other players hex tiles.
I'm not looking for a step by step how to do this, but I kind of a need a pointer in the right direction to get me started. So far all I have is a 6x6 grid of hex tiles. And I would like to start scripting. A few things that I'm confused about:
Best way to manage/reference my tiles (One mesh with lots of faces? or seperate game object for each tile?)
How do I locate which tile the user clicked?
How do I implement a turn system? (player 1 > end turn > player 2 > end turn > ....)
Like I said, you don't have to be specific. A general overview on how people usually do this kind of game is fine and I can figure out the rest.
Thanks! -Gabe
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