Textures looking bad on iOS build
Hello!
I am in a quite urgent need of assistance.. I have textured an asset with substance painter, exported the textures to unity and assigned them to the material that the asset uses. In editor the textures look just fine, but when I build to iOS (ARkit), the material looks very different. I have tried different texture compression methods, but I'm not able to make it look similar as in editor.
This is from editor..
And this is from the iOS build.
I'm using the standard shader and the textures were exported with the default Unity5 export options.
If anyone has any clue how to solve this thing, I will be most grateful to him/her!!!!!
Your answer
Follow this Question
Related Questions
How do you get a color from another game object 1 Answer
Layered Material / Shader / Texture for realtime manipulation of part of a texture. 0 Answers
How can i make a tiled/striped texture on a sphere ? (see example below) 0 Answers
Change Texture From World Position Amplify Shader 0 Answers
Imported meshes colors changed to blue. How do I fix them? 2 Answers