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Oculus Camera (OVRCameraController) doesn't activate second time running
Playing a scene with the OVRCameraController works on the first run but hangs on the second.
-Disabling the OVRCameraController allows the scene to be rendered with the default camera.
-ReEnabling it still makes unity hang
Anyway to fix this? Really slows down development having to restart unity. I've tried updating / reinstalling.
Answer by Cascho01 · Nov 06, 2014 at 12:39 PM
Same here: Disabling and re-enabling the rift doesn´t work for me (although Unity doesn´t hang)
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