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Question by Crueltiesladle · Oct 03, 2014 at 09:15 AM · unity 4.6oculus riftunity 4.5

Oculus Camera (OVRCameraController) doesn't activate second time running

Playing a scene with the OVRCameraController works on the first run but hangs on the second.

-Disabling the OVRCameraController allows the scene to be rendered with the default camera.

-ReEnabling it still makes unity hang

Anyway to fix this? Really slows down development having to restart unity. I've tried updating / reinstalling.

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Answer by Cascho01 · Nov 06, 2014 at 12:39 PM

Same here: Disabling and re-enabling the rift doesn´t work for me (although Unity doesn´t hang)

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