Materials messed up on mobile?
I have made a mobile game in Unity. I used MagicaVoxel to create my 3d models. When I export them as .OBJ, they all use the same single texture. In the editor, it looks fine, but when i build the project to my Samsung Galaxy Tab 2, all the textures are dimmer than they should be and look wrong. Any help is greatly appreciated. Thanks
As you can see, all the whites look grey and other colours are incorrect.
Answer by 12boulla · Oct 26, 2015 at 03:23 PM
Fixed by changing texture type to advanced and disabling generate mipmaps
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