- Home /
 
               Question by 
               dimok135 · Nov 23, 2012 at 08:02 PM · 
                camerascreencoordinatesrelativetransformdirection  
              
 
              TransformDirection gives the same coordinates as in input
Hello. I try to add force to my object relative to the screen:
rigidbody.AddForce(cam.transform.TransformDirection(Vector3( 300,0,0 )));
but it works the same as without TransformDirection. TransformDirection gives the same coordinates as in input that not relative to screen. I hope you will help. Thanks.
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                