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Question by Fortecs · Aug 12, 2016 at 01:56 PM · mousecoordinates

How can i know mouse coordinates?

Hello. I have such code:

 using UnityEngine;
 using System.Collections;    
 public class PlayerController : MonoBehaviour {
 
     public GameObject player;        

     void Update () {
         MoveWithMouse ();
     }    
     void MoveWithMouse(){    
         Vector3 playerPos = new Vector3 (-4f, player.transform.position.y, 0f);    
         float mousePosition = Input.mousePosition.x / Screen.width * 16 - 8;
         //float mousePosition = Input.mousePosition.x;
         playerPos.x = Mathf.Clamp (mousePosition, -7.5f, 7.5f);
         player.transform.position = playerPos;    
         print (mousePosition);    
     }
 }


If i use "float mousePosition = Input.mousePosition.x / Screen.width * 16 - 8;" mouse coordinates less than player coordinates. When player X position = 5, mouse coordinates = 7. When mouse = 0, player coordinates =0. I pretty sure that problem in formula.

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Answer by Fortecs · Aug 12, 2016 at 03:05 PM

Well, Google help. Answer is:

     Vector3 playerPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     playerPos.z = 0;
     gameObject.transform.position = playerPos;
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