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This question was closed Dec 19, 2017 at 04:08 PM by dNazarik for the following reason:

Problem is not reproducible or outdated

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Question by dNazarik · Jul 09, 2016 at 10:58 PM · androidtransforminputmobileaccelerometer

Problem with Android platform

I have a sphere. I use next script for it moving:

 moveHor = Input.GetAxis("Horizontal");
         movVert = Input.GetAxis("Vertical");
 
         moving = new Vector3(moveHor*3, 0, movVert);
         if (rb.velocity.z <= p_MaxSpeed)
         {
             rb.AddForce(moving * speed);                
         }

It works good. But if i use next code for Android device:

 dir.x = Input.acceleration.x;  
 if (dir.sqrMagnitude > 1)
 dir.Normalize();    
 dir *= Time.deltaTime;    
 transform.Translate(dir * speed*3);

i have next problem: if i hit with some collider, sphere starts to behave strangely. Moves in spurts. When you try to turn the Android device sphere the scope of a strong spurt and falls through the texture.. what i have to do for fix it?

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