Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by kiyoshi7 · Jan 18, 2018 at 11:28 AM · coordinatesscreentoworldpointscreenpointtoray

finding mouse click coordinates

hi, I'm trying to create an object where ever I click on the screen. I have a camera facing downwards (with global y axis going up through the camera) and I want to be able to add an object anywhere on x, z (later I want to add a control for the y axis). I've tried two different approaches

     if (Input.GetMouseButtonDown(0)) {
                 #region mouse position
                 Vector3 pz = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                 pz.z = 0;
                 Debug.Log(pz);
                 #endregion
                 Instantiate(blah,  (pz), Quaternion.identity);

and this

 if (Input.GetMouseButtonDown(0)) {
                 #region mouse position
                 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                 Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);
                 //Debug.Log(ray);
     
                 #endregion
     
                 //Instantiate(blah,  (pz), Quaternion.identity);
             }
 


on the first I'm getting the closest but I keep getting the cameras coordinate on the second I don't know how to make the raycast hit an entire plane. how can I get- in this case- the xz coordinates of where I am clicking at y = 0? and is ScreenPointToRay using and returning in its local coordinates?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by goutham12 · Jan 18, 2018 at 11:50 AM

public GameObject sfo; Vector3 mousePos_X() { var mousePos_ = Input.mousePosition; mousePos_.z = 10; Vector3 pos = Camera.main.ScreenToWorldPoint(mousePos_); return pos; }

 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         Instantiate(sfo, mousePos_X(), Quaternion.identity);
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

124 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

ScreenToWorldPoint offset affecting ScreenPointToRay ? 1 Answer

ScreenToWorldPoint for WebGL build and Editor return different values 0 Answers

Getting an object's y coordinate 2 Answers

gameobject.transform.position not working correctly 3 Answers

Getting position of a coordinate on the surface of a sphere 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges