Question by 
               Skyflamme · Nov 02, 2020 at 10:04 AM · 
                player movement  
              
 
              Failure by collision with wall,Failure in collision with the wall
I have a problem because when the player (cube) collides with the wall, he trembles around. Can someone help me??
  [RequireComponent(typeof(Rigidbody))]
 public class Movement : MonoBehaviour
 {
 
     public float speed;
 
     // Update is called once per frame
     void Update()
     {
         float horizontal = Input.GetAxisRaw("Horizontal") * Time.deltaTime * speed;
         float vertical = Input.GetAxisRaw("Vertical") * Time.deltaTime * speed;
 
         transform.Translate(horizontal, 0, vertical);
     }
 
 
 }
 
              
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