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Question by DorTKOphir · Sep 15, 2019 at 09:10 PM · player movementtop down shooter

Trying my player to move in the direction of the mouse

Till now I have written this script:

 public Camera cam;
 public Rigidbody2D rb;

 Vector2 mousePos;
 bool isMoving = false;
 float moveSpeed = 5f;
 

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
     if (Input.GetKey(KeyCode.W))
     {
         isMoving = true;
     }
     else
     {
         isMoving = false;
     }
 }

 private void FixedUpdate()
 {
     MovePlayer();
 }

 void MovePlayer()
 {
     Vector2 lookDir = mousePos - rb.position;
     float angel = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg;
     rb.rotation = angel - 80f;
     if (isMoving)
     {
         Vector2 movement = new Vector2(lookDir.x / moveSpeed, lookDir.y / moveSpeed);
         rb.MovePosition(rb.position + lookDir * moveSpeed * Time.fixedDeltaTime);
     }
 }


Its works, but the problem is that the speed of the player is getting bigger if the mouse is farther away from the player, and I dont want it to happend, I want the speed to be fixed. Pls help me, thank you

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