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               Question by 
               BDX777 · Oct 20, 2016 at 01:27 AM · 
                transformpositioncoordinatesdoublelevel design  
              
 
              Using custom Transform/GameObject classes?
Hello, I'm thinking about writing my own Transform class as Unity's positional coordinates are only 32-bit floats. The immense world I'm trying to bring to life would require 64-bit doubles, though I'm not quite sure how I can "tweak" the engine's code to allow for this. I've looked into various hacky methods of accomplishing massive worlds without 64-bit doubles, such as sector-based changing float origin, though this would likely put stressing limitations on the overall level design, though I'm willing to try anything at this point.
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