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Question by ThunderAce · Apr 18, 2018 at 11:22 PM · enemyenemy aienemyaienemy spawn

Enemy ia fliping when hitting object

Hi, I want my enemies to flip and go the opposite direction they are comming from, so far when they hit Bush, and Bush2 it works, but I also want to do that when hitting an enemy, ty!

     public float speed;
     Rigidbody2D rb2D;
     SpriteRenderer sprite;
     private bool canMove;
 
     // Use this for initialization
     void Start () {
 
         rb2D = GetComponent<Rigidbody2D> ();
         sprite = GetComponent<SpriteRenderer> ();
 
         int rand = Random.Range(0, 2);
         if (rand == 0)
         {
             speed = -speed;
         }
     }
     
     // Update is called once per frame
     void Update () {
 
         if (canMove == true) {
             transform.Translate (speed * Time.deltaTime, 0, 0);
         }
     }
 
 
 
     void OnCollisionEnter2D(Collision2D collision)
     {
 
         if (collision.gameObject.tag == "Bush2") {
             sprite.flipX = true;
             speed = -1;
         }
 
         if (collision.gameObject.tag == "Bush") {
             sprite.flipX = false;
             speed = -1;
         }
 
         if (collision.gameObject.tag == "Enemy") {
             sprite.flipX = true;
             speed = -1;
         }
 
         if (collision.gameObject.CompareTag ("Ground"))
         {
             canMove = true;
         }
     }
 }
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Answer by melsy · Apr 19, 2018 at 03:45 AM

Im changing a bit of the code to make it a little more efficient and versatile.

Add at the top using System.Collections.Generic;

Then in the class add this at the top [SerializeField] List tags = new List(); int tagLength;

Add this to start tagLength = tags.Count;

Change the on CollisionEnter to this string tag; void OnCollisionEnter(Collision other) { tag = other.gameObject.tag; for (int i = 0; i < tagLength; i++) { if(tag == tags[i]) { sprite.flipX = true; speed = -1; } } }

Then in the Inspector add all the tags you want to the tags list . Every tag string you put in there will now change the direction.

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Answer by Priyanka-Rajwanshi · Apr 19, 2018 at 04:58 AM

@ThunderAce I would suggest you to use

      if (collision.gameObject.tag == "Enemy") {
          sprite.flipX = !sprite.flipX ;
          speed = -speed;
      }

This way if the enemy is going in X Direction, after intercepting an enemy, it would go in -x direction and vice-versa.

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