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Question by Unitly · Nov 17, 2012 at 06:58 PM · animationcoordinates

Information about animation coordinates in real time.

Hi,

I'm trying to find out as much information about how Unity processes animation files, from the point of importing them to the point of them being played in a game. Mainly focusing on how the animation bone coordinates are used in real time, I assume each joint has a set of values that Unity uses but that is an assumption based on not a lot of fact.

Could you please point me to some sites, articles, blogs, books or anything that will help me learn more in detail about this area.

Or weather this information is private to Unity and I won't be able to develop with it.

Thanks.

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Answer by Loius · Nov 17, 2012 at 07:35 PM

Each bone is a Transform, and Unity uses the data in the animation file (there are reader utitities available for most file types) to set position and rotation of the bones during animation. You can selectively disregard any part of any animation by overriding the bone position/rotation in your own code.

 var rightArm : Transform;
 function LateUpdate() {
   rightArm.LookAt(target.position);
 }
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avatar image Unitly · Nov 20, 2012 at 11:16 PM 0
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Thanks. Pointed me in the perfect direction.

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