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Question by zxhlondon · Feb 07, 2020 at 09:54 AM · transformpositionscript.json

How to save all joint positions (transform.position) of a skeleton in play-mode,How to save skeleton joint positions (transform.position) for each frame in play mode?

Hi,

I was hoping to be advised on how to save the pose (transform.position) of a skeleton at each frame during play-mode into a json/txt file.

This is what I have so far, and it does not seem to work as the json file only contains an empty dict.

 void Start () {
     // delete folder (and anything inside it) if it exists
     // if( System.IO.Directory.Exists(SaveLocation) ){
         // System.IO.Directory.Delete(SaveLocation, true);    
     // }
     // create the folder for dumps
     // System.IO.Directory.CreateDirectory(SaveLocation);
     
     // initialize frame counter to 0
     numberOfFrames = 0;
 }

 void Update() {
     List<Vector3> listOfPos = new List<Vector3>();
     if (Time.frameCount <= numberOfFrames){
         Action<Bone> recursion = null;
         recursion = new Action<Bone>((bone) => {listOfPos.Add(new Vector3 (bone.Transform.position.x, bone.Transform.position.y, bone.Transform.position.z));
         // Debug.Log(bone.Transform.position);
             for(int i=0; i<bone.Childs.Length; i++) {
                 recursion(bone.GetChild(i));
             }
         });
     
         if(Bones.Length > 0) {
             recursion(Bones[0]);
         }
     }
     // StreamWriter sw = new StreamWriter(@"/Users/xiaohanzhang/filedumps.txt");
     // sw.WriteLine("" + listOfPos);
     // sw.Close();
     string json = JsonUtility.ToJson(listOfPos);
     File.WriteAllText("/Users/xiaohanzhang/filedumps.json" , json );
     numberOfFrames++;
     
 }

Many thanks!

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