Question by
yair1321 · Oct 21, 2018 at 03:21 PM ·
transform.positionlocalscalevector3.lerpyx
My transform.localScale = Vector3.Lerp isnt working.
My code is this: transform.position = Vector3.MoveTowards(transform.position, Vector3.zero, Time.deltaTime * 3f); Vector3 scale = new Vector3(3, 3, 0); transform.localScale = Vector3.Lerp(scale, Vector3.zero, Time.deltaTime); I want the movement and the scale to sync such as when the ball reaches to (0,0) the scale will be like that too, but I dont want to put in the lerp transform.position becuase it ruins the x and the y of the scale. the: Vector3 scale = new Vector3(3, 3, 0); transform.localScale = Vector3.Lerp(scale, Vector3.zero, Time.deltaTime); Dont seem to work on my code. Why? Thanks!
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