Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RealSomeRandomGuy · Jan 31, 2015 at 04:36 PM · movementspherewasd

How can I create a sphere rotate in based on the direction it's moving?

I was wondering how can I make the player a simple sphere, then when you press the WASD keys and your player move, the ball rotates. Like you control the ball.

Sorry I'm not very specific...Basically, How do I use the WASD keys to make a ball rotate based on the angle the camera is on it...

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Jan 31, 2015 at 05:22 PM 0
Share

"Sorry I'm not very specific". Yes. But don't be sorry, be more specific.

You write that the keys move the ball, then you write they rotate the ball. Do you want to keys to rotate the ball, which should then make it move? Then you add camera angle at the very end. Is that part important?

Are you having trouble moving relative to the camera view? Or is it moving fine, but the rotation needs to look more like a proper rolling ball?

Are you having trouble just reading from the WASD keys? There are lots of examples of doing that, and moving.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Jakeiiii · Jan 31, 2015 at 06:00 PM

Do you mean if you press forward/up, you move forward/up depending on which way the camera's facing? If so, then have your script find the camera object and have the velocity equal to: the camera's forward times Input.GetAxis("Vertical") plus the camera's right times Input.GetAxis("Horizontal"). If the camera is titled down to look at the ball, make vectors that are equal to the camera's forward and right, and make the y value 0. Then it should move up/forward depending on whichever way the camera is looking at the ball.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RealSomeRandomGuy · Jan 31, 2015 at 09:50 PM 0
Share

I was thinking something like the movement in the game "Super $$anonymous$$onkey Ball" where you can rotate a ball around a track with the camera following. Would that work the same way?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How do i move around in the editor without using arrow keys or middle click. 1 Answer

Rotation and wasd movement issue 1 Answer

PlayerMovemeny Help with rotation? 0 Answers

Sphere overlaps vertical box collider and stutters 1 Answer

The sphere goes Slow 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges