How can I make a 2D arch that shrinks radius over time while keeping depth the same?
I'm making a clone of a game called Sprocket (see here https://youtu.be/eXulajVjNvY ) I'm wondering how to write a C# script that decreases the radius of the semi-circles while keeping the depth (or "height" of semi-circle) the same?? Any help would be much appreciated :)
Basically, I'm trying to replicate the effect of the semi-circles getting smaller as the approach the center (like in the video). Thank you!
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