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Question by KiraSensei · Nov 16, 2013 at 12:02 AM · mousecoordinatesboxcollider

Coordinates of mouse in a box collider

Hello everyone !

I'm trying to make some UI : a texture with an alpha cutout handled by the position of the mouse in a box collider with the OnMouseDrag function.

But I don't know if it is possible to know what the mouse coordinates are, in the X-axis for example.

This may not be very clear :D If the user clicks on the mouse when it is into the bow collider, but totally on the left side, I want my alpha cutout at 0, on the middle at 0.5, and on the right at 1.

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Answer by robertbu · Nov 16, 2013 at 05:07 AM

If your camera is axis aligned, and you know the world size of your object and your world object is not scaled, then calculating the relative x-axis is fairly straight forward. If your camera has a rotation of (0,0,0) and is therefore looking towards positive 'z', you can add a script like this to the object:

 var pos = Input.mousePosition;
 pos.z = transform.position.z - Camera.main.transform.position;
 pos = Camera.main.ScreenToWorldPoint(pos);
 pos = transform.InverseTransformPoint(pos);

'pos' is now in local coordinates. Negative values will be to the left, positive to the right. You can set a threshold for what you consider 'middle'.

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avatar image KiraSensei · Nov 16, 2013 at 12:20 PM 0
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It works, thanks a lot !

avatar image KiraSensei · Nov 17, 2013 at 12:13 PM 0
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Do you know how to do the same transformation with a second camera that is not moving and renders some UI while my FPS character is moving ? (the second camera renders some UI after the main camera)

EDIT : never$$anonymous$$d, I found it with exactly the same pattern of code, but entirely adapted for my second camera ...

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