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Question by Klusimo · Nov 20, 2020 at 01:51 PM · tilemaptiledots

What to use for procedural tiles

Hello, I have tile-based procedural generation, but I dont know what to use for the tiles visually. I need to update the visual tile when needed. Should I just use Tilemap and SetTile? Or some other method. I am worried that Tilemap would be ineffective or performance-hungry. Also I am using DOTS and I would update the Tilemap inside a job, which i dont know if it is possible. I dont know, please help me. Thank you for any tips, tricks, ideas or sollutions.

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avatar image Klusimo · Nov 24, 2020 at 06:57 AM 0
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No answers yet, well let me revive this question then, it still stands unanswered.

avatar image Klusimo Klusimo · Nov 26, 2020 at 09:07 AM 0
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No answer yet...

avatar image Envans · Nov 27, 2020 at 07:36 AM 0
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You are worrying about performance must mean that you have problems with performance, if you dont have trouble with performance use the tilemap setTile if it works fine then you are ok else you can go looking for how to set tiles with dots. Also there is a unity presentation on youtube about Dots and the person presenting is talking about how you dont need DOTS for everything and you can have dots with conventional object oriented program$$anonymous$$g.

avatar image Klusimo Envans · Nov 28, 2020 at 09:39 AM 0
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Oh, ok, I just wanted to be sure, thanks.

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Answer by sacredgeometry · Nov 29, 2020 at 04:24 AM

"We should forget about small efficiencies, say about 97% of the time: premature optimisation is the root of all evil" ~ Sir Tony Hoare


i.e. don't make obviously stupid design choices (like insanely time complex solutions to simple problems) but don't let concerns of prematurely optimising your code guide your design choices.

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