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Question by jeango · Sep 12, 2014 at 06:57 PM · editorpreferences

Disabling hit boxes from child objects in the editor

Hi, I'm currently working on making some prefabs for a procedurally generated maze game but my prefabs contain a few lights, and when I select the parent object, the editor shows all the light radius manipulators, the hitboxes and what not (see picture) which makes the simple task of positioning a collider on the parent object a real pain.

Is there a checkbox somewhere in the editor options to disable those things for the child objects?

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screen shot 2014-09-12 at 20.50.25.png (427.7 kB)
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avatar image vexe · Sep 13, 2014 at 06:41 AM 0
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How about disabling their gizmos?

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avatar image sevensixtytwo · Sep 13, 2014 at 10:50 AM 0
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Or you could collapse the component in the inspector by clicking the downward arrow next to its name. :D

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