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Question by jordidebruin · Sep 13, 2017 at 01:21 PM · unity 5unityeditorcollidersmeshrenderer

Parent with children fall apart

Hello,

Probably it's something really stupid, but I just started with Unity.

I have a player character, made of some cubes, spheres and a capsule. I created the empty object 'Player' and all body parts of the player are a child of 'Player'. I have two planes, with a moving platform in between. I can walk and jump on the normal planes, but when the player is on the moving platform the bodyparts of the player fall apart.

All apart body parts have a box/sphere/capsule collider, and mesh renderer is enabled. The parent 'Player' has a rigidbody with gravity, and a move script.

The moving platform has a box collider with 'is trigger' disabled, and it has a mesh renderer. It has a child 'Character Holder', which should ensure that the player remains on the moving platform when it moves. This Character holder has a box collider, mesh renderer disabled, and a script attached. I don't know if it's important, but the short code of this script is this:

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class HoldCharacter : MonoBehaviour {

 void OnTriggerEnter(Collider other) {
     other.transform.parent = gameObject.transform;
     
     
 }

 void OnTriggerExit(Collider other)
 {
     other.transform.parent = null;
 }}

I used https://www.youtube.com/watch?v=AfwmRYQRsbg to create the moving platform.

Does anyone know how I can make sure the player does not fall apart when I jump on the moving platform, so that it can transport the player?

alt text

notfallapart.png (11.8 kB)
fallapart.png (23.2 kB)
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Answer by faizan1990 · Jan 21, 2020 at 11:55 PM

Hi, did you manage to solve this problem?

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