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Question by
Raynoko · Apr 20, 2015 at 08:26 AM ·
camerarenderingcamera-lookhidemouseorbit
Doesn't rendering plane
Hi everybody. I have some problem/error, and i don't know why do it does. There are some cubes, planes and text in scene. When im looking on it with Main Camera, it works, but when i turn around main camera with mouseOrbit.cs, it hide, but it doesn't make any change in inspector. There are when everything works in scene - There are text and one of all plane hiden, and what i did, only turn around with main camera
If anybody knows what im doing wrong pls help :) Regards Tomas
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Comment
is there are second plane that purely white?
try to not make your text and your plane in same height with the second plane.
yes, there is another plane, which one has white material, and this plane with square font material is higher as previous plane
Your answer
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