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Question by Raynoko · Apr 20, 2015 at 08:26 AM · camerarenderingcamera-lookhidemouseorbit

Doesn't rendering plane

Hi everybody. I have some problem/error, and i don't know why do it does. There are some cubes, planes and text in scene. When im looking on it with Main Camera, it works, but when i turn around main camera with mouseOrbit.cs, it hide, but it doesn't make any change in inspector. There are when everything works in scene - picture n.1 There are text and one of all plane hiden, and what i did, only turn around with main camera picture n.2

If anybody knows what im doing wrong pls help :) Regards Tomas

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screenshot-19.png (184.8 kB)
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avatar image WillNode · Apr 20, 2015 at 10:26 AM 0
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is there are second plane that purely white?

try to not make your text and your plane in same height with the second plane.

avatar image Raynoko · Apr 20, 2015 at 10:48 AM 0
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yes, there is another plane, which one has white material, and this plane with square font material is higher as previous plane

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