Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DeJMan · Feb 17, 2014 at 11:42 PM · cameramouselookthird-person-cameramouseorbit

Help with Camera controls for custom third person controller

So here's the layout.

I have a cube. It is a nice cube. When you move the mouse left and right(X axis) it turns left and right. It rotates the entire cube on the y axis including the camera that's positioned behind it. So that's fine.

When you move the mouse up and down, however, it is not supposed to rotate the camera to look up and down. I want it to revolve around the cube just like mouseOrbit. I managed to do that by only using the code for y axis from mouseOrbit. Remember, Cube does not move here only the camera moves around it and is always pointed at the cube.

Now for the problem. The above functions for handling both the MouseX and MouseY work perfectly independently. However, if I use both at the same time, the whole thing(cube+camera) does not rotate left and right. Rather, only the cube rotates and holds the camera in place. MouseY still works perfect though.

So how do I get both MouseX and MouseY functionalities to work simultaneously? Help me and I shall shower you with upvotes and an ascii image of a kitten.

Here's the code

 var target : Transform;
 var cam: Camera;
 
 var distance = 10.0;
 var yMinLimit = -20;
 var yMaxLimit = 80;
 
 
 var sensitivityX:float = 15F;
 var sensitivityY:float = 15F;
 
 private var x = 0.0;
 private var y = 0.0;
 
 @script AddComponentMenu("Camera-Control/Mouse Orbit")
 
 function Start () {
     var angles = cam.transform.eulerAngles;
 
    // x = angles.y;
     y = angles.x;
 
     // Make the rigid body not change rotation
        if (rigidbody)
         rigidbody.freezeRotation = true;
 }
 
 function LateUpdate () {
     if (target) 
     {
     
     /*this 'ROTATES' the entire thing on the y axis
       for looking left and right*/
       transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
 
     /*this 'REVOLVES' the camera around the object on the X axis 
       for looking up and down using mouseorbit*/
         y -= Input.GetAxis("Mouse Y") * sensitivityY;    
          y = ClampAngle(y, yMinLimit, yMaxLimit);               
         var rotation = Quaternion.Euler(y, 0, 0);
         var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;      
         cam.transform.rotation = rotation;
         cam.transform.position = position;
     }
 }
 
 static function ClampAngle (angle : float, min : float, max : float) {
     if (angle < -360)
         angle += 360;
     if (angle > 360)
         angle -= 360;
     return Mathf.Clamp (angle, min, max);
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to have 3rd person camera move like 1st person camera 0 Answers

How do I ray cast shoot to mouse-crosshair from mesh and not camera? 1 Answer

Character Head Look Controller 0 Answers

Doesn't rendering plane 0 Answers

Camera collision using raycasts (problems with SmoothDamp) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges