Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tmoh · Nov 18, 2011 at 11:42 PM · camera-movementxboxcontrollermouseorbit

Using MouseOrbit with Xbox 360 controller

Hi everybody,

I am making a 3rd person hack and slash and I am trying to get to work with an xbox 360 controller. I have changed the MouseOrbit script to make it work with the controller, however, when i try to rotate the camera with a joystick, it won't stop turning after i release the joystick. It just keeps on turning. This is the code i used:

 var target : Transform;
 var distance = 10.0;
  
 var xSpeed = 250.0;
 var ySpeed = 120.0;
  
 var yMinLimit = -20;
 var yMaxLimit = 80;
  
 var distanceMin = 3;
 var distanceMax = 15;
  
 private var x = 0.0;
 private var y = 0.0;
  
  
 @script AddComponentMenu("Camera-Control/Mouse Orbit")
  
 function Start () {
     var angles = transform.eulerAngles;
     x = angles.y;
     y = angles.x;
    
     // Make the rigid body not change rotation
     if (rigidbody)
         rigidbody.freezeRotation = true;
 }
  
 function LateUpdate () {
     if (target) {
         x += Input.GetAxis("Right Joystick X") * xSpeed * distance* 0.02;
         y -= Input.GetAxis("Right Joystick Y") * ySpeed * 0.02;
  
        y = ClampAngle(y, yMinLimit, yMaxLimit);
        
         var rotation = Quaternion.Euler(y, x, 0);
  
         distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel")*5, distanceMin, distanceMax);
        
         var hit : RaycastHit;
         if (Physics.Linecast (target.position, transform.position, hit)) {
                 distance -=  hit.distance;
         }
        
         var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
  
         transform.rotation = rotation;
         transform.position = position;
            
            Debug.Log(rotation);
            
     }
 
 }
  
  
 static function ClampAngle (angle : float, min : float, max : float) {
     if (angle < -360)
         angle += 360;
     if (angle > 360)
         angle -= 360;
     return Mathf.Clamp (angle, min, max);
     
 
 }

Can anyone help me fix this problem? Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Etang4 · Aug 20, 2014 at 05:30 AM

What you want to do is go under Edit < Project Settings < Input. Under both Joystick Axis there should be a "Dead" variable next to the Sensitivity and Gravity. Just set the Dead variable to something more than 0 and less than the sensitivity (e.g. 0.1).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Realform · Jan 13, 2016 at 07:44 AM 0
Share

O$$anonymous$$G you save my night man all becouse of a number, THAN$$anonymous$$S

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How do I move my camera along its local x and y axes to look at a position? 1 Answer

Camera movement causes 2D sprites to shake/glitch/jitter 1 Answer

Camera not following Player 1 Answer

How to avoid TouchPhase.Ended effect? 0 Answers

Make object follow mouse, while actually moving camera, instead of object 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges