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Question by fruitfulapproach · Nov 23, 2021 at 11:24 AM · scripting problemeditor-scriptingnewbieroll a ballhelloworld

Can't get roll-a-ball behavior script (my first script) to work...

I went through all of the instructions exactly up to this point (step 9):

Roll-a-ball step 9 video tutorial

I can't get the ball to move, nor the C# variable speed to appear as a parameter in Unity editor (2 issues).

I tried setting the speed to 10.0f manually in the code, and the ball still won't move. There are no compilation or runtime errors.

My script is:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.InputSystem;
 
 public class NewBehaviourScript1 : MonoBehaviour
 {
     private float speed = 10.0f;
     private Rigidbody rb;
     private float movementX;
     private float movementY;
 
     // Start is called before the first frame update
     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     void OnMove(InputValue movementValue)
     {
         Vector2 movementVector = movementValue.Get<Vector2>();
         movementX = movementVector.x;
         movementY = movementVector.y;
     }
 
     void FixedUpdate()
     {
         Vector3 movement = new Vector3(movementX, 0.0f, movementY);
         rb.AddForce(movement * speed);
     }
 }

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Answer by Dsiak · Nov 24, 2021 at 12:26 AM

the variable speed isn't showing up because its a private variable, you have to either set it to public or write it like this: [SerializeField] private float speed As for the movement its probably because the move action isn't being triggered, you can check by writing Debug.Log("X: "+ movementX + " Y: "+ movementY) if this display double zeroes it means nothing is coming out of movementValue . Make sure you have it properly set up, roll back to the part of the guide where the Player Input is setup and see if you skipped any steps.

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