Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by NPS · Sep 04, 2013 at 10:24 AM · mergesvn

Unity Pro and SVN'ing *.unity files

In Unity Pro I can force all unity files to be in text format, which would enable automatic SVN change merging. But "automatic" means "error-prone" so I would like to know that for sure before I start using it in my big commercial project.

I'm already using SVN for code and assets and that works fine. What I wasn't able to do so far, though, was having more than one programmer making changes to the scene file (.unity), as I had it in the binary format which can't be merged. Today I discovered it can be created in a text format by Unity (brilliant discovery, I know :P) so now I wonder if I can have multiple people working on a scene file, commit each one's changes independently and then count on SVN to merge the .unity file correctly.

I'm using the latest Unity version. Does anyone have any knowledge on the matter? Any experience?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DannyB · Sep 04, 2013 at 11:32 AM 0
Share

Sounds risky, but I would love to know the answer as well. To avoid the dreaded conflict on binary files.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by FrimaMickD · Sep 04, 2013 at 01:52 PM

Scene merging does work with the text format but it is VERY prone to errors and you may have a hard time merging them all correctly. On my own project, we did try out to merge scene before deciding to use the "old" way of working on scene separetely and THEN having 1 programmer do the merging or just integrate our own stuff in the "Correct" scene once done.

So for example we have a scene KartRace01, we will also version KartRace01_mick, KartRace01_programmerX, etc.

This is NOT a very great way to work but it's the only one that feels safe. Also, Unity are currently working on a solution for this so they are aware that this is negative aspect of Unity and working on it!

Hope this help you decide on what approach to use!

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NPS · Sep 04, 2013 at 02:03 PM 0
Share

Yes, your post is helpful, thank you. I don't get why Unity didn't work on that before but well. :P

avatar image FrimaMickD · Sep 04, 2013 at 02:19 PM 0
Share

I think they actually did! If I remember well, the scene could not be in text format before thus it was impossible to merge at all! Now it's possible, just not that great all the time. :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to deal with multiple users working on one scene? 1 Answer

Why are merged materials modified when Unity opens? 1 Answer

SmartMerge with TortoiseSVN 1 Answer

Source control & collaboration (without Unity Pro) 3 Answers

Asset Server - Repositories location 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges