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Subversioning a Unity project
There were a few conflicts when I committed my latest Unity C# code to our SVN, so I ended up with some extra versions of each of those conflicts, which looked distracting in my Unity Project
panel!
So, I resolved them using the TortoiseSVN's mine
resolution (as opposed to theirs
) in the hope of getting rid of those files, but now I have one more of each (the mine
files!).
Of course I can always choose to hide them in the Windows Explorer
but how do I get back to a normal state of the Project
panel without removing any files and specially the important meta
files?
Your answer
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