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Question by Fattie · Aug 05, 2012 at 06:41 PM · systeminfoipad3

Is it true that the max texture size on iPad2/iPad3...

BUMP - simple straightforward question! Any ideas??

Does anyone know for certain: is it true that the max texture size on

iPad2 is 2048.2048

iPad3 is 4096.4096

thanks!

Relatedly: does

SystemInfo.graphicsMemorySize

work reliably on iOS devices? Thanks twice!!

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avatar image mikebelotti · Aug 07, 2012 at 01:05 PM 0
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I didn't think it was enough of an answer. But if that's all you needed, awesome

avatar image Fattie · Aug 07, 2012 at 01:18 PM 0
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it's the best answer in days, and nobody else seems interested in any production matters like this, so yeah! thanks!

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Answer by mikebelotti · Aug 07, 2012 at 12:49 PM

Here's some info: http://forum.unity3d.com/threads/83179-Questions-about-maximum-texture-size-can-be-used-in-iOS. It looks like 4096 would be too big for iPad 3...

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avatar image Fattie · Aug 07, 2012 at 01:19 PM 0
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something's wrong somewhere, because I use 4096 as a matter of course on ipad3, but the info is tops and I'll look in to it thanks!

avatar image mikebelotti · Aug 07, 2012 at 01:43 PM 0
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You managed to get 4096 textures working? That GLES spec from Apple is what said 2048. I gotta start messing with iPad more myself...!

avatar image Fattie · Aug 07, 2012 at 02:17 PM 0
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lately we had to do some 2D jobs, and quite simply in 2DToolkit, you can use a 4096 texture (for iPad3). Works perfectly. I'm looking in to it more.

avatar image ina · Dec 20, 2012 at 03:23 AM 0
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are you sure unity did not re-scale it to 1024 or 2048?

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Answer by jcarrion · May 03, 2013 at 01:55 PM

yep , in my case :

4096 x 4096 runs ok on an ipad 4

whereas 2048x2048 is as most as I can get in a iPad2 , mini.

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