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Question by TieSoul · May 25, 2014 at 04:32 PM · inputcontrollerjoysticksxboxcontroller

Detect if an XBOX 360 controller is plugged in

I'm looking for a way to detect if an XBOX 360 controller is currently plugged in. I know of Input.GetJoystickNames(), but that, in my experience, only detects if it has been plugged in before. Help?

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avatar image amcgoo · Sep 16, 2014 at 07:01 AM 0
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I have a 360 controller hooked up with TattieBogle drivers and it seems to works when I check it in my system preferences, but when I start unity there is nothing in the console prompting me that it is hooked up. I tried some simple movement scripts and nothing. Appreciate any help!

avatar image amcgoo · Sep 16, 2014 at 07:02 AM 0
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Oh and I did set up the inputs accordingly. Thanks again!

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Answer by screenname_taken · Sep 16, 2014 at 07:39 AM

You can check the length of the Input.GetJoystickNames array every so often. If it's bigger than 0 then you have atleast one joystick controller.

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