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Question by test84 · Oct 12, 2013 at 07:37 PM · 2dspritedeviceretina

Any asset to help me load device specific art assets?

Hi,

I want to port a simple game to Unity and was wondering if I can, preferably via an asset, load device specific art assets. For example, in Retina devices I would just load sprites that have a custom suffix.

Thanks.

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avatar image Daphoeno · Oct 12, 2013 at 08:37 PM 0
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Can you give any more information? A more detailed explanation of what you want?

avatar image ShadoX · Oct 12, 2013 at 09:44 PM 0
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No idea if you can load assets on mobiles, but can't you just check http://docs.unity3d.com/Documentation/ScriptReference/SystemInfo.html to find out some specific device info?

avatar image test84 · Oct 12, 2013 at 10:59 PM 0
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What I want to achieve is to have 3 different version of my art assets, 1x, 2x and 4x and based on the resolution of the device my game runs on, it would automatically load respective assets.

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