Skybox not appearing on iPad Mini 2
Hi,
I just started testing my app on an iPad Mini 2 (the first mini retina model) and for some reason the Skybox isn't showing correctly (it's giving me a nice torn image of the Unity logo that pops up on startup instead of my lovely sky)
The skybox works perfectly fine on an iPad Mini 1 (non retina) and an iPad Air (retina) so I'm really at a bit of a loss as to what's going on.
I started playing around with the depth of the camera the skybox is applied to (i've got a setup of 2 cameras, one for the skybox) and setting the skybox camera depth to be greater than the main camera results in the skybox appearing - but obviously then everything in view of the other camera is obscured. So perhaps it's a depth buffer issue (which i guess makes sense considering the torn last image in the buffer showing up).
Anyone experienced something similar? Any ideas for a resolution?
Cheers,
-Hobsie
Edit: Forgot to say, using Unity 5.1.3f1 with a pro license.
2nd Edit: @Wolfshadow This is happening when running the app natively on device (iOS 8.4) - I'm not using Unity remote.
After much investigation, I'm quite certain this is a Unity bug relating to the use of 2 cameras specifically with iOS devices that use the A7 chip ($$anonymous$$ini 2, Air, 5s etc).
While the Skybox displays correctly with 1 camera in the scene, this is a major issue for me as dropping down to 1 camera is not a solution I can use - the 2 camera setup is in place to fix other issues.
Looking around, other people have similar issues, but I'm yet to see a real solution.
http://forum.unity3d.com/threads/z-buffer-problems-on-apple7gpu-while-working-on-sgx554-and-543.273028/ http://forum.unity3d.com/threads/graphics-glitches-on-ipad-air.213758/ http://forum.unity3d.com/threads/skybox-problem-on-ipad-air-works-fine-across-other-ipads.209340/