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Question by adelphiaUK · Sep 12, 2015 at 08:47 PM · unity5graphicsandroid buildusbspikes

Graphic issues on Android device Unity 5.2

I have just "upgraded" to Unity 5.2 and I'm having all kinds of issues.

Firstly, whilst Unity is active I keep getting USB freezes. By that I mean my mouse will stop then start in a jerky manner and also keyboard input is very erratic. When Unity is not running, there are no issues. I am using Windows 8.1 Pro (64-bit) i7-4790K 16GB RAM.

In addition, I was hoping to release my game tonight but after "upgrading" to Unity 5.2 and rebuilding for Android my Android device is not displaying any graphics, only text is displayed. It does display the Unity logo at the start, but that's it.

Am I missing something that Unity has changed significantly from 5.1 to 5.2 because I certainly never saw any large warnings saying you would have to reconfigure all your textures.

Hopefully someone else has had these problems (I mean that in a nice way) and has managed to resolve it because right now my game is just a load of text on screen!

If someone would be so kind as to help...

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avatar image hexagonius · Sep 13, 2015 at 08:30 AM 0
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I'd release the game on Unity 5.1 and take on the problems on a new project if they arise. It's not really helping with your issues, I know, but I think it's the best option to get your game out. Further, I suggest to not upgrade any software this close to release.

avatar image adelphiaUK · Sep 13, 2015 at 10:38 AM 0
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Thanks for your response. Well, I upgraded as it was supposed to sort out masking issues on certain Android Tablets ($$anonymous$$e included), little did I realize that it sorted it out by not showing any graphics at all (just a sarcastic little dig there). The strange thing is, it works fine in the editor, it's only when I build and put it to the device it doesn't work. I shall investigate further and if I can't sort it, switch back to 5.1. I'll have to revert UnityAds back to the asset store version if I do that though.

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Answer by DaveF · Sep 17, 2015 at 02:51 AM

Bunch of Android issues with Unity 5.2 here also. 2D and 3D. Black boxes for sprites, VERY SLOW App startup/loading. Poor mesh rendering quality. *All these issues were fine in < 5.0.x of Unity on same devices. :(

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avatar image adelphiaUK · Sep 17, 2015 at 07:13 AM 0
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Just out of interest, which device(s) have you tried? $$anonymous$$ine is a TegraNote-P1640 (Tegra 4) just in case they stumble across this (and decide to respond).

avatar image DaveF adelphiaUK · Sep 17, 2015 at 02:24 PM 0
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Samsung Galaxy Tab 2 Asus Transformer Prime (TF-700T) Samsung S5 (phone) all having graphic issues and SLOW load times after 5.2 update.

avatar image Fazers · Oct 12, 2015 at 05:24 AM 0
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Just to add, I have issues with 5.2 on Galaxy Tab 4 that is running $$anonymous$$arvell PXA1088. The display is chopped up, but no issues with Nexus 6, Xiaomi 4i and Xiaomi miPad. No issue with 5.1 on any devices.

avatar image Rod-Green Fazers · Feb 29, 2016 at 10:59 PM 0
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Did you resolve this issue? We're seeing some Galaxy Tab 4 display issues, top 1/3 of the screen in portrait is black.

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