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What content falls into the 'Levels' (Build)
Hello! After building, I have a very large amount of data at the 'Level'. What is there? I use Ligthmap, but I think they should be in 'Textures'. The game has about 30 levels. This is a 3D platformer.
6931: [Unity] Build Report
6932: [Unity] Uncompressed usage by category:
6933: [Unity] Textures 47.8 mb 8.5%
6934: [Unity] Meshes 3.5 mb 0.6%
6935: [Unity] Animations 54.2 kb 0.0%
6936: [Unity] Sounds 1.8 mb 0.3%
6937: [Unity] Shaders 1.8 mb 0.3%
6938: [Unity] Other Assets 1.4 mb 0.3%
6939: [Unity] Levels 345.3 mb 61.1% <===
6940: [Unity] Scripts 3.8 mb 0.7%
6941: [Unity] Included DLLs 5.1 mb 0.9%
6942: [Unity] File headers 2.7 mb 0.5%
6943: [Unity] Complete size 565.4 mb 100.0%
Answer by HafizAli · Aug 11, 2018 at 11:12 AM
6939: [Unity] Levels 345.3 mb 61.1% <===
Levels are the size of object generated by static batching. try Disabling Static Batching
in Player Setting & notice its effect.